This is barely a prototype - the combat itself doesn't even have any proper calculations, there's only a few packets being sent and the mobs only actually die if you use a skill against them. Don't go into this expecting a working source. After going through the same issues everyone had, I ended up solving most of them when I started using the Data folder that Angemon posted here, along with a v623 client (with an updated hash). If you just want to try out the server in its current state (which, bare in mind, is not really in a playable state), you can use the files that were posted by Angemon.Īs for the source itself, I'm currently using the one posted on the other thread. Where it says "Client.Send(ToByteArray(" with a huge butt string - just replace this huge butt string with the hash you want to use. You're able to change the Hash on AuthServer, around line 198 (I've made some modifications to this file so my line count may be incorrect), Without sharing this wouldn't be possible. When I get it to be more stable for build, I will share an update. Source is messy, this game is messy and it wasn't made properly from the start. Opening boxes and items won't give you dc anymore 100% You can kill any monster but remains won't disappear Items from quests are now added to inventory 100% Integration of all files (Credited ones) X Evolution is working but XAI is not completed 100%Įverything else is semi working and not working at all. Armor 90% (DC when unlocking, after loggin in, evo is there) reload after opening and from some you can get DC but they are back after you login) Right click items 85% (Some are working, some need command. Inventory, Warehouse, Archive, Cash warehouse. Cash shop (Newer items and standalone digi eggs are bugged) I have provided you with some short guides, please also use my previous video guides, they can be useful. (Yes you read that right, unfortunately :/) This is no easy task, it takes a lot and gives a little sometimes, especially when you don't always have original files.Īnyway, to tell the truth, the game was made like that, it is messy and relies heavily on the game client to run some things via the server. I will release my full source once it is at least 80% complete/playable and I will also make a "Run to play" solo mode server which will be compiled and ready to run, so don't rush me or others. I will reply when I can and I will help when I can. You need at least basic knowledge to set this up and to start working, if you do not know that no one can help you!Īnd please don't expect anyone to help in that case, it's impossible. I will add more DMO-related tools soon, collecting them all and sorting them, you will be able to make maps, etc. DMOPS Source code + working compiled source (Both require valid hash, this is the best one but limited due to the hash) I have also included 2 different DigimonRPG sources + tools + clients + websites. This pack contains all valid emulators found on the internet from 2010 until today.
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